Wednesday, April 15, 2009

Final Project Final Post


Now that my project is solidfied, I just wanted to make a really clear post with a really clear link.

The EAS299 Final Project, including a downloadable .pdf version is available right here.

By popular demand, I present the image that inspired a generation.

Word Count for the downloadable version at that link is 4132 without the final line. Word Count for the online version should be more or less similar.

Thursday, April 9, 2009

EAS299 Final Project

This is more for me so I don't lose the link, since it's so unwieldly.


I'm going to build my final project as a website (and word document given the new outlines we were provided). It's a work-in-progress, but I plan to continue building it up over the next month as I flesh out my ideas. A lot of stuff right now is cliffnotes or temp stuff, so I wouldn't even bother commenting on it. I'm trying to hammer down exactly what I want to focus on, but I know I want to do "8-bit Sprite Art", "Superflat", "Superflat + Depth (Postmodernity as seen in the one page on the Blog", Using the Superflat Manifesto, and then branch off into something else (probably take some scenes of 8-16 bit Japanese art and analyze them and of course create the bridge that took us from 8-bit to 16-bit since it's just an extension of the technology). This is just so I have a conhesive place to begin building it. I suppose this also qualifies as my final post on my blog, I'll update it with a firmer outline when I fully flesh everything out this weekend.

Horrah for talking to myself.

(This was just an excuse to use iWeb on my Mac)

Edit: Oh I know one thing I need to accomplish with this project. Work in technical information and bore people to tears with it. How many pixels in a sprite? Oh it's relevant. How many colors per sprite? OH IT'S RELEVANT. The clockspeed of the CPU on the NES? Better believe it's relevant. There is a fantastic technical document here: http://nesdev.parodius.com/NESDoc.pdf. We will be seeing much of it in the future.

(8x8 Matrix of Pixels per Sprite)
(3 colors per sprite + "transparency")
(8-bit 6502 processor)

Oh also, if anyone is interested. I just began buildng out my EAS Capstone project's internetness. It's still a major W-I-P but it's beginning to soldify. It's going to be an exciting website experience and a boring paper version that can be .pdf'ed offa it. That is located at this link right here. I am aware there is quite a bit missing from there as well.