Thursday, April 9, 2009

EAS299 Final Project

This is more for me so I don't lose the link, since it's so unwieldly.


I'm going to build my final project as a website (and word document given the new outlines we were provided). It's a work-in-progress, but I plan to continue building it up over the next month as I flesh out my ideas. A lot of stuff right now is cliffnotes or temp stuff, so I wouldn't even bother commenting on it. I'm trying to hammer down exactly what I want to focus on, but I know I want to do "8-bit Sprite Art", "Superflat", "Superflat + Depth (Postmodernity as seen in the one page on the Blog", Using the Superflat Manifesto, and then branch off into something else (probably take some scenes of 8-16 bit Japanese art and analyze them and of course create the bridge that took us from 8-bit to 16-bit since it's just an extension of the technology). This is just so I have a conhesive place to begin building it. I suppose this also qualifies as my final post on my blog, I'll update it with a firmer outline when I fully flesh everything out this weekend.

Horrah for talking to myself.

(This was just an excuse to use iWeb on my Mac)

Edit: Oh I know one thing I need to accomplish with this project. Work in technical information and bore people to tears with it. How many pixels in a sprite? Oh it's relevant. How many colors per sprite? OH IT'S RELEVANT. The clockspeed of the CPU on the NES? Better believe it's relevant. There is a fantastic technical document here: http://nesdev.parodius.com/NESDoc.pdf. We will be seeing much of it in the future.

(8x8 Matrix of Pixels per Sprite)
(3 colors per sprite + "transparency")
(8-bit 6502 processor)

Oh also, if anyone is interested. I just began buildng out my EAS Capstone project's internetness. It's still a major W-I-P but it's beginning to soldify. It's going to be an exciting website experience and a boring paper version that can be .pdf'ed offa it. That is located at this link right here. I am aware there is quite a bit missing from there as well.

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